SimCity launches to furore in US

Slow downloads, queues to get into the game...
Darren Allan

March 6, 2013
SimCity

The new SimCity game has kicked off over in the States, but gremlins are running amok on the servers, as folks complain of a long wait to even get into the game.

Not that we have to worry about that yet, seeing as the UK launch isn’t until Friday.

But over in America, the famous city building simulation has gone live, and everyone is kicking off about it.

Firstly because the download of the game was very slow (with so many trying to grab it at once), and then due to issues with the DRM checks – followed by queues to get onto the online servers to start your game. Queues of something like 20 to 30 minutes to even attempt to join, which is understandably irritating, particularly after the other problems.

Last night Origin (EA’s digital store) tweeted: “We are experiencing overwhelming demand which is keeping some users from accessing their games. We’re working as fast as we can to resolve.”

Origin also added: “We’re making changes to prevent further issues, and are confident that Origin will be stable for international launches later this week.”

So, theoretically, these queuing bugbears shouldn’t plague British gamers come the end of the week. But US gamers had apparently pleaded with EA to let them pre-load the game client before launch night, but the company wasn’t listening, and assured all that everything would be fine.

Clearly, it wasn’t, and you’ve got to wonder about the assurances Origin is now tweeting to the UK in that light.

American gamers are also moaning about flaws with the tutorial, and bugs in general, once they do get into the game.

Still, not everyone is unhappy, and scanning down the list of Twitter moans, there are some positive comments too.

Phil Theobald tweeted: “What’s everyone complaining about? I got #SimCity running right away. It is pretty damn awesome.”

Polytron Corporation tweeted: “When it finally lets you play it at 4am, Simcity is a beautiful, hypnotizing machine. It’s too bad maxis isn’t independent.”

Let’s just see how the European launch goes, and whether EA has really sorted these issues…






 

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