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Senior Member
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Some Basic thinks you should know if you start using adobes flash (No longer macromedia)
Code:
F6 = Duplicate Frame F7 = New Blank Frame F5 = copy frame or continue the current frame for longer CTRL+L = Open Libary in side panel undrneath behavoirs ENTER = Preview movie CTRL+ENTER = Proper Movie Preview ![]() Funky huh? Right, to starty drawing and animating you'll need to know the tools! These are the main tools you use to draw and make shapes ![]() there is the paintbrush that you can use to draw lines and shapes with (Size And Shape is changeable) The Pencil Which is like the paintbrush only draws more straight (size is changeable in the properties menu) The Circle\oval (draws circluar shapes) The Square\rectngle (draws square shapes(quadralatealrsl)sorry about spelling) There are 2 other tools that can be used in conjunction with these The paintbucket and ink bottle They work like the paintbucet in MS paint although the ink bottle annot change the "paints" coulor. right so lets start drawing! I use the paintbrush tool the most (Im an crap drawer) Change its size to the second smallest and draw an stick man. use the circle tool to create the head if you want. ![]() Now you have an stickman lets start animating it a bit. press v or click on the first tool (selection tool) and drag an box around your stick man. Now you should see little white dots on it. Press CTRL+G to group your selection or go to modify and group it. Now theres an Cyan box around your stick man (cyan = light blue) Now for some realy basic stuff. press F6 and you should see an new frame appear at the top ![]() Now if you disselected your stickman click on it again. Now Move it slightly. Press CTRL+ENTER and watch your stickman move. Thats the basics of animation. Now i'd like to talk about Actionscript. TO get to action script select your frame and click on actions in the bottom box Heres some basic action script commands and what they do Code:
stop(); //Stops on this frame
play(); //Plays from this frame
gotoAndPlay("Frame"); //Gos to and plays the movie from "frame" which should be changed to an number corrisponding to an frame
gotoAndStop("Frame"); //same as above except it stops
nextFrame(); // self explantory
prevFrame(); // self explantory
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