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Old 06-11-09, 09:28 AM   #201 (permalink)
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Default Re: 3_7 funcard fix here

no m8 atmegas are off on 3.7.
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Old 06-11-09, 10:15 AM   #202 (permalink)
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Default Re: 3_7 funcard fix here

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no m8 atmegas are off on 3.7.
Lol ok ta, I thought they were on. That's that out the window then
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Old 06-11-09, 02:10 PM   #203 (permalink)
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Default Re: 3_7 funcard fix here

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The last couple of days I have been arsing about with a few idea of mie out and I believe the ICP bit is probably the best route to go and the hardest for the inexperience like me and yourselves.....
One of the reasons this hasn't already been done is that not all Funcards have the ICP pin connected internally to the I/O line. It was a case of catering to the lowest level of hardware !

Using ICP actually simplifies the code significantly and also gives a boost to the percieved speed due to not having to steal cycles for I/O polling. Obviously, ICP also gives much better synchronisation as you know exactly the starting point for timing measurements
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Old 06-11-09, 06:22 PM   #204 (permalink)
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Default Re: 3_7 funcard fix here

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One of the reasons this hasn't already been done is that not all Funcards have the ICP pin connected internally to the I/O line. It was a case of catering to the lowest level of hardware !

Using ICP actually simplifies the code significantly and also gives a boost to the percieved speed due to not having to steal cycles for I/O polling. Obviously, ICP also gives much better synchronisation as you know exactly the starting point for timing measurements
I just felt something go over my head it was like a scene from the Matrix
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Old 06-11-09, 07:53 PM   #205 (permalink)
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Default Re: 3_7 funcard fix here

G77: Can you please test the hex I have sent you (EMAIL) for Fun AU 3.7. I think I it's fixed but need double checking. Can you please also check if your card is able to do the AU.
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Old 06-11-09, 07:56 PM   #206 (permalink)
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Default Re: 3_7 funcard fix here

i can but not tonight, im not at home
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Old 06-11-09, 07:59 PM   #207 (permalink)
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Default Re: 3_7 funcard fix here

i have funs i can test..

am a dreambox user mysef but got a nagging mother lool

just out of curoisty.. i was thinkiong the other day the fact the rst hex's work and the 2110 net id setter used similar properties..

would it be down to wher ethe actual romdata is located in the external eep

yetr in both the net id and the rst the rom data is stored in the inteep ???
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Old 06-11-09, 08:32 PM   #208 (permalink)
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Default Re: 3_7 funcard fix here

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Originally Posted by johndalwood View Post
G77: Can you please test the hex I have sent you (EMAIL) for Fun AU 3.7. I think I it's fixed but need double checking. Can you please also check if your card is able to do the AU.
What have you changed mate? Useful to know so we can rule out things that have been tried...whether it works or now.

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Old 06-11-09, 09:02 PM   #209 (permalink)
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Default Re: 3_7 funcard fix here

I changed the clock cycles for the messages to 32 clock cycles.... but I have noticed that after about 5 mins it stops and need to remove the card and reinsert it.... I think I am getting there.... Let me do bit more of time spending on this. I will send the files for further testing once I am sure that it will continue to work for longer without reinsert.
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Old 06-11-09, 09:05 PM   #210 (permalink)
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Default Re: 3_7 funcard fix here

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Originally Posted by johndalwood View Post
I changed the clock cycles for the messages to 32 clock cycles.... but I have noticed that after about 5 mins it stops and need to remove the card and reinsert it.... I think I am getting there.... Let me do bit more of time spending on this. I will send the files for further testing once I am sure that it will continue to work for longer without reinsert.
is there a way to adjust the routine to have it work at 32 cc upon atr, but once initial paring has accoured revert to the cc the box requires or the rst works at . (which i assume is the same)

(cc = clockcycles)
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