Deus Ex review

Kelli Watts -

If you like your FPS games to have a little more intelligence behind them than running around blindly blasting everything that comes into your view, then you’ll love Deus Ex.

Deus Ex: Human Revolution, the latest of the Deus Ex series, is slated for release in August 2011 and judging by the limited trailers provided so far, looks to be every bit as entertaining and original as the first was.

Excluding the Half Life franchise Deus Ex is, in my opinion, the best FPS on the PC market for anyone wanting a bit more roaming ability than games such as Call of Duty allow.

Deus Ex is a game set in the future with the protagonist, JC Denton, starting the game working for a group known as UNATCO and having to stop a group of freedom fighting terrorists from occupying the Statue of Liberty.

JC is a cybernetic creation, created by UNATCO, with small nanobots running through his body allowing him inhuman powers and abilities.

You play as JC Denton, with your orders being fed to you through your communication link.

I will not include spoilers in this review, but I will outline some of the things that set Deus Ex apart from its competitors: Its unusual equipment screen; the ability for the player to design the character to play the way they want; the always changing storyline and the ending, which can go one of three ways.

The equipment screen is probably the best part of the game. Unlike other FPS games, which generally allow for the carrying of as many weapons as you would like; the character in Deus Ex only has a certain amount of space which can be used for carrying items.

To add to this, each item takes a different amount of space, and because of this setup, the player must constantly make decisions on what is necessary to their playing style and what can be expended in order to carry something else.

The character is also developed with the desire of the player.

To start out with, Denton has several abilities which can be upgraded.

The player is given a certain number of points, and depending on how the like to play the game, can deal these out to the different abilities however they would like.

The main two schools of play are Stealth and Confrontation, though lockpicking and hacking are also available.

Players who enjoy stealthily approaching an enemy, dispatching them and disappearing into the darkness can develop Denton as such, and those who enjoy confrontation can develop their version of Denton to be able to come out, attack and still be standing when the dust settles.

The storyline is also player dependent, characters can be saved or left to die, and while this doesn’t affect the ending (which can go one of three ways) it gives a nice touch to a game which is never the same however many times it’s played.

Overall, if Deus Ex: Human Revolution keeps the same concepts which made the original Deus Ex such a joy to play, it will be a fantastic game, and one which is definitely recommended to at least rent to start with.

 

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